Notes sur les cookies

Nous utilisons des cookies sur ce site web. Certains d'entre eux sont nécessaires au fonctionnement du site, comme les cookies techniques et fonctionnels. D'autres types de cookies, que vous pouvez refuser d'utiliser, sont les cookies de tiers. En cliquant sur "Accepter tous", vous consentez à l'utilisation de tous les cookies du site. En cliquant sur le bouton "Configurer", vous pouvez sélectionner vos préférences.

Accepter tous
Configurer
Seulement les nécessaires
head background

company_seo_logo Game Programmer

Italie, Lazio, Roma Via Giovanni da Castel Bolognese, 81, Gaming/Arts/Divertissement/Media, Ingénierie/Planification

Lieu de travail: Italie, Lazio, Roma
Secteur: Gaming/Arts/Divertissement/Media
Poste: Ingénierie/Planification
Filiale: OOO positivo
Date de la dernière mise à jour: 18/02/2026
OOO positivo logo

Description de l'emploi

Vérifiez votre compatibilité avec cette offre d'emploi

generic user img
? %
Postuler

Dot Beyond is currently recruiting a Game Programmer to join One O One Games, an innovative game development studio within our group.


About One O One Games:

At One O One Games, we develop video games that stand out in the industry, leveraging innovative ideas and technologies to deliver exceptional gaming experiences. Our team is composed of talented professionals from around the world, united by a passion for creativity and growth. We are committed to fostering a supportive and inclusive work environment that values diversity and collaboration.


Role Overview:

The Game Programmer will be responsible for implementing and maintaining gameplay systems, tools, and technical features within Unreal Engine 5. The ideal candidate combines strong technical skills with a solid understanding of gameplay logic, animation systems, and network replication, ensuring a smooth integration between the creative and technical aspects of production.


Core Responsibilities:


- Design, prototype, and implement gameplay systems using Blueprints and C++.

- Develop and maintain animation logic, including animation blueprints, montages, notifies, and blendspaces.

- Collaborate with designers, artists, and animators to integrate assets and ensure gameplay fidelity.

- Implement and optimize AI systems, leveraging Unreal's Behavior Trees and related frameworks.

- Manage and debug replication for multiplayer features to ensure consistent networked gameplay.

- Integrate third-party plugins, SDKs, and APIs to expand engine functionality.

- Maintain clean, modular, and scalable code following project standards.

- Write technical documentation and usability guidelines for designers.

- Contribute to performance optimization and debugging across systems.


Technical Requirments:


Unreal Engine 5 Core Competencies:

* Deep understanding of Unreal Engine architecture, including Actors, Components, and Subsystems.

* Proficiency with Blueprint scripting and C++ gameplay programming.

* Familiarity with Unreal build system, modules, and engine source compilation.

* Profiling with Unreal tools such as Insight.


Gameplay Programming:

* Strong ability to translate design requirements into functional gameplay logic.

* Experience implementing mechanics such as player movement, interactions, and physics-driven systems.

* Understanding of game state management and event-driven systems.


Animation Programming:

* Set up and maintenance of Animation Blueprints and Montages.

* Integration of animation assets with gameplay logic (e.g., movement, combat, or interaction systems).

* Use of Anim Notifies for event-driven animation triggers.

* Knowledge of blendspaces and layered blending techniques.

* Understanding of animation retargeting, IK systems, or control rigs.


AI Systems:

* Implementation of AI using Behavior Trees, Blackboards, and EQS.

* Familiarity with AI Controllers, perception systems, and pathfinding.

* Ability to design and debug AI state machines and decision-making logic.


Networking & Replication:

* Understanding of UE5's replication model, RPCs, and network-relevance concepts.

* Experience debugging multiplayer desyncs, replication conflicts, and latency issues.

* Familiarity with dedicated server setups and multiplayer testing workflows.


Plugins & SDK Integration:

* Integration and maintenance of third-party plugins, middleware, and SDKs.

* Knowledge of build configurations and dependency management in Unreal projects.

* Experience with custom plugin development (plus).

* Familiarity with source control tools (Perforce, Git).

* Cross-platform development experience (PC, console).


Third-party software communication:

* Writing interface tools with Unreal Engine, Excel sheets, 3D modelling software (Plus)


What we offer:

- Permanent contract

- Gross annual salary range: €30,000 to €35.000.

- Comprehensive health insurance.

- 1 day of remote work per week.


Our Culture:

At One O One Games, we value the uniqueness of every individual and believe that diversity and inclusion are integral to our success. We foster a culture of open and constructive feedback, encourage creativity and innovation, and promote a safe and stimulating work environment.

Join us in creating exceptional gaming experiences while fostering a supportive and innovative work environment.

Apply Now to be part of the future at One O One Games!

Voir les détails

Postes à pourvoir:1
Taux d'occupation: Temps plein = 100%
Gérera d'autres personnes:Non
Type de contrat:CDI
Niveau de carrière:Employé

Carte

Postuler
Ou
Partager cette offre d'emploi sur
Powered by arca24.com logo
  Ne plus afficher ce message
Vous ne trouvez pas la bonne offre d'emploi ?
Cependant enregistrez votre profil ! Vous serez contacté pour de futures opportunités.
S'enregistrer